Category:Dagger: Difference between revisions

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|+<div style="color:#000000;">'''Swords'''</div>
|+<div style="color:#000000;">'''Swords'''</div>


! Icon!! Name !! Drop Type (Tier) !! Damage(Average) !! Range !! Shots !! Rate of fire !! Passive(s) !! [[File:Valor_icon.png]] Valor Bonus% !! [[File:Valor_icon.png]]Forge Valor !! Projectile  
! Icon!! Name !! Drop Type (Tier) !! Damage (Average) !! Range !! Shots !! Rate of fire !! Passive(s) !! [[File:Valor_icon.png]] Valor Bonus% !! [[File:Valor_icon.png]]Forge Valor !! Projectile  


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Revision as of 23:18, 21 April 2026

UNDER CONSTRUCTION

Scroll down to see items, check the Item's page for more specific details.


Dagger

Daggers deal solid damage but come with a slight high-risk playstyle due to their lack of defensive on-equip stats and their short base range (usually 6 but may vary by decimals).

Swords
Icon Name Drop Type (Tier) Damage (Average) Range Shots Rate of fire Passive(s) Valor Bonus% Forge Valor Projectile
Tiered
Bent Dagger 0 30-90 (60) 6 1 2.7/s N/A N/A 0
Steel Dagger 1 40-100 (70) 6 1 2.7/s N/A N/A 1
Shadow Dagger 2 60-120 (90) 6 1 2.7/s N/A N/A 5
Flame Dagger 3 80-140 (110) 6 1 2.7/s N/A N/A 10
Gilded Dagger 4 100-160 (130) 6 1 2.7/s N/A N/A 15
Twinsplitter 5 120-180 (150) 6 1 2.7/s N/A N/A 30
Frostpiercer 6 140-200 (170) 6 1 2.7/s N/A N/A 50
Corsair Dagger 7 160-220 (190) 6 1 2.7/s N/A N/A 75
Haladie 8 190-250 (220) 6 1 2.7/s N/A N/A 100
Legendary
Putrid Knife 94-112 (103) 6 1 3.75/s Multi-Shot:
Bomb throws fire 4 additional projectiles dealing 40-50 true damage and inflicts Slow.
+2% 250
Adventurer's Dirk 130-150 (140) 6 1 2.7/s Multi-Shot:
Fire an additional projectile dealing 40-60 true damage.(Requires 70 SPD)
+3% 395
Magical Leaf Dagger 65-75 (70) 6 2 2.7/s Stat Scaling:
+1.01 Damage per Wisdom.
+3% 450
John Doe's Dagger 90-105 (103) 6 1 2.7/s Stat Scaling:
+1.70 Damage per Speed
+4% 450
Icicle 85-99 (92) 6 3 3/s N/A +4% N/A
Spirit Catcher 180-235 (207.5) 6 1 3/s Soul Stealer:
10% chance to fire a +8 MP Steal or +8 HP Steal projectile.
+4% 1,000
Possessed Shovel 230-255 (242.5) 5 1 3/s Summoner:
5% chance to spawn a Blue Ghoul.
+5% 1,000
Possessed Shovel OF DOOM 230-255 (242.5) 6 1 2.7/s Summoner:
10% chance to spawn a Blue Ghoul.
N/A N/A
Ghost Piercer 255-295 (275) 6 1 2.7/s Speed Booster: Gain +15 SPD when at or above 75% HP.
Dexterity Booster: Gain +15 DEX when below 75% HP.
.
+5% 1,000
Deck of Cards 210-230 (220) 6 1 3/s Ace:
3% chance to fire an additional projectile dealing 1250 damage and Armor Breaks.
+5% 1,000
Azure Shards 200-225 (212.5) 6 2 1.5/s Mana Steal:
Steal 0.5% MANA of damage dealt.
+5% 1,250
Azure Shards OF DOOM 75-115 (95) 11 2 5/s Mana Steal:
Steal 1% MANA of damage dealt.
N/A N/A
Kaleidoscope 280-300 (290) 6 1 3/s Force: If ATK is greater than DEX, shots ignore Defense.
Finesse: If ATK is less than DEX, shots inflict Bleeding (200.0 DPS).
Harmony: If ATK is equal to DEX, gain both passives.
+6% 2,000
Pantheon's Spear 100-120 (110) 6 1 2/s Multi-Shot: If a "Helmet" is equipped, gain 15% chance to throw 3 additional projectiles, dealing 300-400 true damage.
EXP Booster: Every kill, gain a 15% chance to drop 100-175 EXP.
+5% N/A
The Plague 190-250 (220) 6 1 3.75/s Torment:
Emit slashing projectiles that deal 90 true damage towards the target.
+7% 5,000