Category:Sword: Difference between revisions
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Added: The rest of legendaries in contents of table |
m Added: Color on some text |
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+8'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+8'''</span> | ||
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|| '''Fireball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage. '''Stat Scaling''': +0.14 Damage per Health. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+1%'''</span> || [[File:Valor_icon.png]]150 || [[File:Projectile_px_1b4fe796146be30c.gif|50px|center]] | || '''Fireball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage.<br> '''Stat Scaling''': <span style{{=}}"color:#0072A3">'''+0.14 Damage per Health'''</span>. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+1%'''</span> || [[File:Valor_icon.png]]150 || [[File:Projectile_px_1b4fe796146be30c.gif|50px|center]] | ||
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+8'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+8'''</span> | ||
|} | |} | ||
|| '''Ghostball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage. '''Stat Scaling''': +0.14 Damage per Health. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+1%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_51f0e79b6a6a19e7.gif|50px|center]] | || '''Ghostball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage.<br> '''Stat Scaling''': <span style{{=}}"color:#0072A3">'''+0.14 Damage per Health'''</span>. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+1%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_51f0e79b6a6a19e7.gif|50px|center]] | ||
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+8'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+8'''</span> | ||
|} | |} | ||
|| '''Iceball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 25-30 damage. '''Stat Scaling''': +0.14 Damage per Health. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+4%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_9931c75dbc3cdd23.gif|50px|center]] | || '''Iceball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 25-30 damage.<br> '''Stat Scaling''': <span style{{=}}"color:#0072A3">'''+0.14 Damage per Health'''</span>. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+4%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_9931c75dbc3cdd23.gif|50px|center]] | ||
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| [[File:Stat_speed.png]] <span style{{=}}"color:green">'''+5'''</span> | | [[File:Stat_speed.png]] <span style{{=}}"color:green">'''+5'''</span> | ||
|} | |} | ||
|| '''Rallied Momentum''': When Rallied, gain +25 SPEED for 3s. (5s Cooldown) || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+3%'''</span> || [[File:Valor_icon.png]]395 || [[File:Projectile_px_34a84a9efdc280c9.gif|50px|center]] | || '''Rallied Momentum''': When Rallied, gain <span style{{=}}"color:#FFCE1B">'''+25 SPEED'''</span> for 3s. (5s Cooldown) || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+3%'''</span> || [[File:Valor_icon.png]]395 || [[File:Projectile_px_34a84a9efdc280c9.gif|50px|center]] | ||
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+20'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+20'''</span> | ||
|} | |} | ||
|| '''Stat Scaling''': +2 Damage per Defense. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+5%'''</span> || [[File:Valor_icon.png]]750 || [[File:Projectile_px_aa1b3e1fc00ce77b.gif|50px|center]] | || '''Stat Scaling''':<br> <span style{{=}}"color:#0072A3">'''+2 Damage per Defense'''</span>. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+5%'''</span> || [[File:Valor_icon.png]]750 || [[File:Projectile_px_aa1b3e1fc00ce77b.gif|50px|center]] | ||
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+22'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+22'''</span> | ||
|} | |} | ||
|| '''Stat Scaling''': +0.75 Damage per Dexterity. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+4%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_878dbdd43193c2c3.gif|50px|center]] | || '''Stat Scaling''':<br> <span style{{=}}"color:#0072A3">'''+0.75 Damage per Dexterity'''</span>. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+4%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_878dbdd43193c2c3.gif|50px|center]] | ||
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+22'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+22'''</span> | ||
|} | |} | ||
|| '''Life Steal''': 50% chance to heal + | || '''Life Steal''': 50% chance to heal <span style{{=}}"color:#CC0022">'''+1 HP'''</span>. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+4%'''</span> || [[File:Valor_icon.png]]600 || [[File:Projectile_px_14585d7a91f9536a.gif|50px|center]] | ||
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+24'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+24'''</span> | ||
|} | |} | ||
|| '''Fireball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot an additional Burning & Slowing projectile dealing 150-200 damage. || [[File:Valor_icon.png]]N/A || [[File:Valor_icon.png]]1,000 || [[File:Projectile_px_c98117f54ace7eb7.gif|50px|center]] | || '''Fireball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot an additional [[File:Status_effect_burning_5.png]][[Status effects|Burning]] & [[File:Status_effect_slowed_13.png]][[Status effects|Slowing]] projectile dealing 150-200 damage. || [[File:Valor_icon.png]]N/A || [[File:Valor_icon.png]]1,000 || [[File:Projectile_px_c98117f54ace7eb7.gif|50px|center]] | ||
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+28'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+28'''</span> | ||
|} | |} | ||
|| '''Fireball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional Burning & Slowing projectile dealing 75-100 damage. || [[File:Valor_icon.png]]N/A || [[File:Valor_icon.png]]1,000 || [[File:Projectile_px_c98117f54ace7eb7.gif|50px|center]] | || '''Fireball''': If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional [[File:Status_effect_burning_5.png]][[Status effects|Burning]] & [[File:Status_effect_slowed_13.png]][[Status effects|Slowing]] projectile dealing 75-100 damage. || [[File:Valor_icon.png]]N/A || [[File:Valor_icon.png]]1,000 || [[File:Projectile_px_c98117f54ace7eb7.gif|50px|center]] | ||
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+25'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+25'''</span> | ||
|} | |} | ||
|| '''Sword Barrage''': 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+4%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_366f96d24529a070.png|50px|center]] | || '''Sword Barrage''':<br> 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+4%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_366f96d24529a070.png|50px|center]] | ||
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| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+25'''</span> | | [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+25'''</span> | ||
|} | |} | ||
|| '''Sword Barrage''': 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+5%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_48006df25c89ede4.png|50px|center]] | || '''Sword Barrage''':<br> 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+5%'''</span> || [[File:Valor_icon.png]]N/A || [[File:Projectile_px_48006df25c89ede4.png|50px|center]] | ||
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|} | |} | ||
Revision as of 23:40, 12 April 2026
Swords are close ranged weapons that deal high contact damage in an arc. They typically do not fire projectiles, though there are some exceptions.
Scroll down to see items, check the Item's page for more specific details.
| Icon | Name | Drop Type (Tier) | Damage(Average) | Range | Shots | Rate of fire | On Equip | Passive(s) | Projectile | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tiered | ||||||||||||||
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Rusty Broadsword | 70-90 (80) | 4 | 1 | 1.6/s |
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N/A | N/A | ||||||
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Worn Longsword | 110-130 (120) | 4 | 1 | 1.6/s |
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N/A | N/A | ||||||
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Traveler's Sword | 140-160 (150) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Sunsteel Blade | 190-210 (200) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Emerald Sword | 230-250 (240) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Mythril Sabre | 290-310 (300) | 4 | 1 | 1.6/s |
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N/A | N/A | ||||||
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Glacialcore Sword | 310-330 (320) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Flame Sword | 350-370 (360) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Knight's Blade | 390-410 (400) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
| Legendary | ||||||||||||||
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Fire Claymore | 145-165 (155) | 4 | 1 | 1.6/s |
|
Fireball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage. Stat Scaling: +0.14 Damage per Health. |
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Necrophase Sword | 155-170 (162.5) | 4 | 1 | 1.6/s |
|
Ghostball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage. Stat Scaling: +0.14 Damage per Health. |
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Ice Claymore | 225-240 (235.2) | 4 | 1 | 1.6/s |
|
Iceball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 25-30 damage. Stat Scaling: +0.14 Damage per Health. |
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Snow King's Blade | 240-290 (265) | 4 | 1 | 1.6/s |
|
Rallied Momentum: When Rallied, gain +25 SPEED for 3s. (5s Cooldown) | |||||||
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Ice Breaker | 285-350 (317.5) | 4 | 1 | 1.6/s |
|
N/A | |||||||
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Bloomweaver | 330-360 (330) | 4 | 1 | 1.6/s |
|
Stat Scaling: +2 Damage per Defense. |
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Toy Sword | 230-280 (255) | 4 | 1 | 2/s |
|
Stat Scaling: +0.75 Damage per Dexterity. |
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Infected Grasp | 365-395 (380) | 4 | 1 | 1.6/s |
|
Life Steal: 50% chance to heal +1 HP. | |||||||
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Horned Sabre | 380–450 (415) | 4 | 1 | 1.6/s |
|
Life Steal: 70% chance to heal 1% of damage dealt. | |||||||
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Daybreak | 400-475 (437.5) | 4 | 1 | 1.6/s |
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Critical Strike: 10% chance to deal 1.65x bonus damage. | |||||||
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Coldflame Sword | 360-420 (390) | 4 | 1 | 1.6/s |
|
Fireball: If a "Heavy Armor" is equipped, gain 75% chance to shoot an additional |
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Coldflame Sword OF DOOM | 360-420 (390) | 4 | 1 | 1.6/s |
|
Fireball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional |
|||||||
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Shardbreaker | 350-400 (375) | 4 | 1 | 2/s |
|
Sword Barrage: 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. |
![]() | ||||||
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Easterblade | 350-400 (375) | 4 | 1 | 2/s |
|
Sword Barrage: 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. |
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Pages in category "Sword"
The following 24 pages are in this category, out of 24 total.











































