Category:Belt: Difference between revisions
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|| '''In Combat Range (6 Tiles)''': Gain <span style{{=}}"color:#CC4400">'''+20 ATK'''</span>.<br> '''Out of Combat Range''': Gain <span style{{=}}"color:green">'''+20 VIT'''</span>. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+6%'''</span> || [[File:Valor_icon.png]]1,800 | || '''In Combat Range (6 Tiles)''': Gain <span style{{=}}"color:#CC4400">'''+20 ATK'''</span>.<br> '''Out of Combat Range''': Gain <span style{{=}}"color:green">'''+20 VIT'''</span>. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+6%'''</span> || [[File:Valor_icon.png]]1,800 | ||
|-style="background:#F2F2F2;" | |||
| <span style{{=}}"display:inline-block;position:relative;line-height:0;"><span class{{=}}"pq-pixel-sprite" style{{=}}"image-rendering: pixelated; image-rendering: -moz-crisp-edges; image-rendering: crisp-edges; display: inline-block">[[File:Item_sack-of-coins_750.png{{!}}50px{{!}}link{{=}}Sack of Coins]]</span><span style{{=}}"position:absolute;right:-2px;bottom:-2px;pointer-events:none;"><span class{{=}}"pq-pixel-sprite" style{{=}}"image-rendering: pixelated; image-rendering: -moz-crisp-edges; image-rendering: crisp-edges; display: inline-block">[[File:Tier_corrupted.gif{{!}}20px{{!}}link{{=}}Sack of Coins]]</span></span></span> || [[Sack of Coins]] || [[File:Drop_chest_6.png|30px]][[File:Drop_bag_6.png|30px]] || | |||
{| | |||
|-style="text-align:left;" | |||
| [[File:Stat_attack.png]] <span style{{=}}"color:green">'''+10'''</span> | |||
|-style="text-align:left;" | |||
| [[File:Stat_defense.png]] <span style{{=}}"color:green">'''+10'''</span> | |||
|-style="text-align:left;" | |||
| [[File:Stat_health.png]] <span style{{=}}"color:green">'''+100'''</span> | |||
|-style="text-align:left;" | |||
| [[File:Stat_vitality.png]] <span style{{=}}"color:green">'''+20'''</span> | |||
|} | |||
|| '''Multi-Shot''':<br> Fire a random coin. Bronze (100 DMG), Silver (200 DMG), Gold (350 DMG), or Platinum (500 DMG).<br> Effect Duration -> 1 seconds<br> '''Experienced''': Every kill, drop <span style{{=}}"color:#008AC7">'''50 EXP'''</span>. || [[File:Valor_icon.png]]<span style{{=}}"color:green">'''+7%'''</span> || [[File:Valor_icon.png]]5,000 | |||
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Latest revision as of 00:42, 23 May 2026
Scroll down to see items, check the Item's page for more specific details.
Belts
Belts are commonly known for providing Vitality
, with their legendary items granting buffs at certain HP thresholds or circumstances.
| Icon | Name | Drop Type (Tier) | On Equip | Passive(s) | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Tiered | ||||||||||
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Worn Belt |
|
N/A | N/A | ||||||
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Novice Belt |
|
N/A | N/A | ||||||
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Adept Belt |
|
N/A | N/A | ||||||
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Expert Belt |
|
N/A | N/A | ||||||
| Legendary | ||||||||||
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John Doe's Jeans |
|
N/A | |||||||
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Cursed Jeans |
|
Second Wind: When below 70% HP, gain +50 VIT. |
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Emerald Belt |
|
Second Wind: When below 30% HP, gain +25 DEF. (15s Cooldown) |
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Heavy Belt |
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Defense Booster: If a "Heavy Armor" is equipped, gain +8 DEF. |
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Drako Belt |
|
In Combat Range (6 Tiles): Gain +20 ATK. Out of Combat Range: Gain +20 VIT. |
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Sack of Coins |
|
Multi-Shot: Fire a random coin. Bronze (100 DMG), Silver (200 DMG), Gold (350 DMG), or Platinum (500 DMG). Effect Duration -> 1 seconds Experienced: Every kill, drop 50 EXP. |
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Pages in category "Belt"
The following 10 pages are in this category, out of 10 total.










