Orange Swordsman
| 100 HP | |
| 0 | |
| Health scaling | No |
| Experience | 3–5 |
Notes
Attacks
| Image | Damage | Range (tiles) | Speed (tiles/sec) |
|---|---|---|---|
| 23–25 | 30 | 7.5 | |
| 23–25 | 38 | 9.5 |
| 100 HP | |
| 0 | |
| Health scaling | No |
| Experience | 3–5 |
| Image | Damage | Range (tiles) | Speed (tiles/sec) |
|---|---|---|---|
| 23–25 | 30 | 7.5 | |
| 23–25 | 38 | 9.5 |
Reduces incoming damage.
Entity health dynamically increases by a fixed percentage per player nearby