Mini Bomb
| 4,000 HP | |
| 50 | |
| Health scaling | No |
| Experience | 60–85 |
Notes
Attacks
| Image | Damage | Speed (tiles/sec) | Status effects | Other |
|---|---|---|---|---|
| 0 | 5 | Pierces | ||
(AOE) | 55 | Sick (duration 2s) | AOE Radius 3.2 tiles Ignores Defense |
| 4,000 HP | |
| 50 | |
| Health scaling | No |
| Experience | 60–85 |
| Image | Damage | Speed (tiles/sec) | Status effects | Other |
|---|---|---|---|---|
| 0 | 5 | Pierces | ||
(AOE) | 55 | Sick (duration 2s) | AOE Radius 3.2 tiles Ignores Defense |
Reduces incoming damage.
Entity health dynamically increases by a fixed percentage per player nearby
This projectile can damage multiple targets
This projectile bypasses 100% of the target's defense