Category:Sword

From Official Pixel Quest Wiki
Revision as of 07:02, 12 April 2026 by Enderbull (talk | contribs) (Added: The rest of legendaries in contents of table)
Jump to navigation Jump to search

UNDER CONSTRUCTION

Swords are close ranged weapons that deal high contact damage in an arc. They typically do not fire projectiles, though there are some exceptions.


Scroll down to see items, check the Item's page for more specific details.

Swords
Icon Name Drop Type (Tier) Damage(Average) Range Shots Rate of fire On Equip Passive(s) Valor Bonus% Forge Valor Projectile
Tiered
Rusty Broadsword 0 70-90 (80) 4 1 1.6/s
+1
+5
N/A N/A 0
Worn Longsword 1 110-130 (120) 4 1 1.6/s
+2
+8
N/A N/A 1
Traveler's Sword 2 140-160 (150) 4 1 1.6/s
+3
+10
N/A N/A 5
Sunsteel Blade 3 190-210 (200) 4 1 1.6/s
+4
+12
N/A N/A 10
Emerald Sword 4 230-250 (240) 4 1 1.6/s
+5
+14
N/A N/A 15
Mythril Sabre 5 290-310 (300) 4 1 1.6/s
+6
+16
N/A N/A 30
Glacialcore Sword 6 310-330 (320) 4 1 1.6/s
+7
+18
N/A N/A 50
Flame Sword 7 350-370 (360) 4 1 1.6/s
+8
+20
N/A N/A 75
Knight's Blade 8 390-410 (400) 4 1 1.6/s
+8
+20
N/A N/A 100
Legendary
Fire Claymore 145-165 (155) 4 1 1.6/s
+5
+8
Fireball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage. Stat Scaling: +0.14 Damage per Health. +1% 150
Necrophase Sword 155-170 (162.5) 4 1 1.6/s
+5
+8
Ghostball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage. Stat Scaling: +0.14 Damage per Health. +1% N/A
Ice Claymore 225-240 (235.2) 4 1 1.6/s
+5
+8
Iceball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 25-30 damage. Stat Scaling: +0.14 Damage per Health. +4% N/A
Snow King's Blade 240-290 (265) 4 1 1.6/s
+50
+5
Rallied Momentum: When Rallied, gain +25 SPEED for 3s. (5s Cooldown) +3% 395
Ice Breaker 285-350 (317.5) 4 1 1.6/s
+10
-10
+14
N/A +3% 660
Bloomweaver 330-360 (330) 4 1 1.6/s
+8
+20
Stat Scaling: +2 Damage per Defense. +5% 750
Toy Sword 230-280 (255) 4 1 2/s
+8
+22
Stat Scaling: +0.75 Damage per Dexterity. +4% N/A
Infected Grasp 365-395 (380) 4 1 1.6/s
+8
+22
Life Steal: 50% chance to heal +5 HP. +4% 600
Horned Sabre 380–450 (415) 4 1 1.6/s
+9
+24
Life Steal: 70% chance to heal 1% of damage dealt. +4% N/A
Daybreak 400-475 (437.5) 4 1 1.6/s
+9
+24
Critical Strike: 10% chance to deal 1.65x bonus damage. +4% 1,000
Coldflame Sword 360-420 (390) 4 1 1.6/s
+9
+24
Fireball: If a "Heavy Armor" is equipped, gain 75% chance to shoot an additional Burning & Slowing projectile dealing 150-200 damage. N/A 1,000
Coldflame Sword OF DOOM 360-420 (390) 4 1 1.6/s
+12
+28
Fireball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional Burning & Slowing projectile dealing 75-100 damage. N/A 1,000
Shardbreaker 350-400 (375) 4 1 2/s
+10
+25
Sword Barrage: 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. +4% N/A
Easterblade 350-400 (375) 4 1 2/s
+10
+25
Sword Barrage: 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. +5% N/A