Category:Sword
Scroll down to see items, check the Item's page for more specific details.
Swords
Swords are close ranged weapons that deal high contact damage in an arc. They typically do not fire projectiles, though there are some exceptions.
| Icon | Name | Drop Type (Tier) | Damage(Average) | Range | Shots | Rate of fire | On Equip | Passive(s) | Projectile | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tiered | ||||||||||||||
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Rusty Broadsword | 70-90 (80) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Worn Longsword | 110-130 (120) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Traveler's Sword | 140-160 (150) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Sunsteel Blade | 190-210 (200) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Emerald Sword | 230-250 (240) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Mythril Sabre | 290-310 (300) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Glacialcore Sword | 310-330 (320) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Flame Sword | 350-370 (360) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
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Knight's Blade | 390-410 (400) | 4 | 1 | 1.6/s |
|
N/A | N/A | ||||||
| Legendary | ||||||||||||||
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Fire Claymore | 145-165 (155) | 4 | 1 | 1.6/s |
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Fireball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage. Stat Scaling: +0.14 Damage per Health. |
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Necrophase Sword | 155-170 (162.5) | 4 | 1 | 1.6/s |
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Ghostball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 15-25 damage. Stat Scaling: +0.14 Damage per Health. |
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Ice Claymore | 225-240 (235.2) | 4 | 1 | 1.6/s |
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Iceball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional projectiles dealing 25-30 damage. Stat Scaling: +0.14 Damage per Health. |
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Snow King's Blade | 240-290 (265) | 4 | 1 | 1.6/s |
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Rallied Momentum: When Rallied, gain +25 SPEED for 3s. (5s Cooldown) | |||||||
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Ice Breaker | 285-350 (317.5) | 4 | 1 | 1.6/s |
|
N/A | |||||||
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Bloomweaver | 330-360 (330) | 4 | 1 | 1.6/s |
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Stat Scaling: +2 Damage per Defense. |
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Toy Sword | 230-280 (255) | 4 | 1 | 2/s |
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Stat Scaling: +0.75 Damage per Dexterity. |
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Infected Grasp | 365-395 (380) | 4 | 1 | 1.6/s |
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Life Steal: 50% chance to heal +5 HP. | |||||||
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Horned Sabre | 380–450 (415) | 4 | 1 | 1.6/s |
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Life Steal: 70% chance to heal 1% of damage dealt. | |||||||
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Daybreak | 400-475 (437.5) | 4 | 1 | 1.6/s |
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Critical Strike: 10% chance to deal 1.65x bonus damage. | |||||||
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Coldflame Sword | 360-420 (390) | 4 | 1 | 1.6/s |
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Fireball: If a "Heavy Armor" is equipped, gain 75% chance to shoot an additional |
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Coldflame Sword OF DOOM | 360-420 (390) | 4 | 1 | 1.6/s |
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Fireball: If a "Heavy Armor" is equipped, gain 75% chance to shoot 5 additional |
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Shardbreaker | 350-400 (375) | 4 | 1 | 2/s |
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Sword Barrage: 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. |
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Easterblade | 350-400 (375) | 4 | 1 | 2/s |
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Sword Barrage: 40% chance to fire 5 additional projectiles from the target's location dealing 90 true damage. |
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Pages in category "Sword"
The following 24 pages are in this category, out of 24 total.











































